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Good to Go!

TV is spinning couch potatoes into hobby enthusiasts and an industry is waiting with ready-to-run gear

by Jason White -- Playthings, 9/1/2004

In the new hobby landscape what was once the competition for time and customers has become the new ally of the industry.

The entire do-it-yourself craze on television has been a boon and boom to companies like Lowe's and Home Depot. Now TV is working its magic for the model hobby industry. The joy of making things hands on has again become the in thing. It's a major shift that retailers—even those that don't ordinarily carry hobby merchandise—can use to their advantage.

Shows like Do It Yourself Network's (DIY) “Radio Control Hobbies” and the Outdoor Channel's “Inside R/C” have brought hobbies into the mainstream. This gives model hobbies the chance to show they have grown beyond the glue, welding and from the ground-up construction of old. Ready to run (RTR) has really helped these shows get off the ground and into people's living rooms.

“We get a lot of feedback from the various trade organizations telling us that when an episode airs in their area, the shops seem to get an influx of walk-ins and phone calls for the featured products,” Bill Sykes, vice president of programming for the DIY network, tells Playthings. Ready to run made it easier and quicker to get into a hobby for the first time in years; it really helped get the series going, he adds.

While DIY's shows appeal to the newer hobbyists, there are also show segments for the hard core enthusiast—like episodes on gas- and nitro-powered products. Reaching over 30 million homes, DIY has received a lot of positive response from viewers and the industry's organizations. The network plans to run six more episodes of the “Radio Control Hobbies” show in the fall. There are also two new shows in development, one of which will be on model railroading, scheduled for late 2005.

The growing popularity of the network has translated to increased hobby sales at retail.

“I get reports from the retailers all the time about customers coming in and asking, 'Do you carry?' or 'Can you order me?'—all based off what they saw on TV,” comments Mike Wenig, president of the National Retail Hobby Stores Association.

Bob Jacobsen, owner of Galaxy Hobby in Lynnwood, Wash., has seen people come in and ask for items from the shows. “It's hard to really tell but the added exposure can only help the industry,” Jacobsen says.

What's moving

R/C—remote control—isn't just about cars and trucks anymore. “Electric airplanes from GWS USA and items from eFlight are really good sellers for me,” Cindy Fuchsen, owner of Al's Hobby Shop in Elmhurst, Ill., tells Playthings.

Companies like Megatech, located in North Bergen, N.J., are seeing their plane and boat lines doing well. “We're trying to recapture the video game generation. I think parents are showing kids that instead of sitting inside you can go out and fly a plane or race a boat.”

Customers are usually asking for electric planes and boats from Wauconda, Ill.-based Du-Bro, as well as Park and Hobby Zone from Horizon Hobby, Champaign, Ill., Jacobsen says.

“While R/C ready to run has really been the trend setter, the die-cast side of the business is doing well too,” says Pat Kozoil, executive director of the Radio Control Hobby Trade Association (RCHTA).

Items like Orange County Choppers from Joy Ride Studios, a division of RC2 based in Oakbrook, Ill., and military die-cast, especially tanks, are selling well. Whether or not the TV exposure of tanks used in the war in Iraq and the popular show on the Discovery Channel called American Chopper are helping these products sell through really can't be measured, but as most retailers note, it hasn't hurt.

“The die-cast military kits are in pretty big demand for us,” says Thomas G. Smith, owner of Jersey Shore Hobby Center in Sea Girt, N.J., It's mostly because of the variety of colors and the amount of detail that goes into them, he adds. Companies like Forces of Valor, based in Rancho Santa Margarita, Calif., and Dragon USA, City of Industry, Calif., are some of the big movers.

Northbrook, Ill.-based Revell-Monogram has embraced die-cast and made it a larger part of the company's product line. “With the advances in the technology used to make die-cast, the amount of detail we can put into product has improved the sales,” comments Edward Sexton, vice president of product development for Revell.

To reflect the growing interest in model hobbies the Toy Industry Association (TIA) is changing how it handles hobbies at Toy Fair. Julie Livingston, a TIA spokeswoman tells Playthings, “According to our 2004 survey, 3,150 Toy Fair buyers expressed interest in the model and hobby product areas. To accommodate the growing demand for this category, TIA is actively pursuing more exhibitors in the radio control sector.” TIA has also renamed the Model and Hobby exhibit area—encompassing radio control and die-cast items—to HobbyTech for the 2005 show.

Welcoming the mass

The gap between what traditional toy stores and hobby stores carry is closing. Many traditional toy stores are merchandising model hobbies but usually don't offer the selection of the traditional hobby retailer. Those customers who are looking for items that can be flown in the backyard, run across the lawn or set out in the bath tub, but also want quality aren't afraid to pay a little more.

Wayne, N.J.-based Toys R Us (TRU) had great success in 2003 with its branded line of Super Slicks mini R/C racers and the brand won the company's President Award for performing beyond expectations. TRU will be launching a new line this fall called Super Slicks Fully Loaded.

“We will continue to carry the brand into 2005 with new licensed cars, six channels, drifting action, turbo boost and working headlights and taillights,” Arlene Wall, global brand director for Toys R Us tells Playthings. “We really aren't in the hobby business but saw that need in our customers and sought to fill it,” she added.

Even stores like Best Buy and Circuit City are carrying R/C cars and trucks. But independent retailers shouldn't mind the mass creeping into hobby territory, retailers tell Playthings.

The availability of hobby products at mass is really only “whetting the whistles of the modern hobbyist,” they concur. When a customer wants something a bit higher end or with more options, it's the independent retailer that meets these needs best, they say.

Marshall Winston, owner of America's Hobby Center in New York, tells Playthings, “I'm glad places like Toys R Us and Best Buy are carrying the ready-to-run items. Those are lower end products and when the customer gets bored and wants something a bit higher end, they come here.”

“We really try to stay with the independent guys since that's where we have the bulk of our business,” says Liam Cusack, marketing executive for Dragon. The company has some exposure in the mass retail outlets but offers limited edition items to the independents to keep the lines very separate. “Our core is the hobby independent and we want to grow them,” he adds.

How retailers can cash in

“Get to know the clubs in the area and coordinate with the schools on different types of projects. Many high schools have shop programs that a retailer might be able to tap into. Checking with the Scouts is also another great way to get kids exposed to model hobbies,” Koziol says.

Revell-Monogram has a “make and take” program for retailers. It's available on the company's Web site, which sells at cost to retailers for $49.95. Included in the pack is one fully packaged model, 24 bagged model kits cars or planes, 24 decal and instruction sheets, 12 screwdrivers for the car models only, two pre-event posters and a helpful hints manual.

“We always look to popular culture, especially TV and movies,” says Greg Miller, vice president of user teams of Racing Champions, Oak Brook, Ill. Keeping things fresh and in touch can bring in the young males at the earlier age, he comments.

By taking in the vehicle trends independent retailers can provide that cool car no one can really afford to have, Miller reasons.

The independent hobby retailer always has something the traditional toy store doesn't, the ability to offer customized service. “Don't be afraid to help, offer to special order an item you may not have. Saying, 'I don't have that,' and walking away is the quickest way to lose a customer,” advises Jersey Shore Hobby Center's Smith.

 

Whetting their whistles

Parents and retailers would like to be able to get children more involved in activities other than the Internet and video games. While involvement in hobbies is a good way to do it, many parents might be reluctant to buy a $100 or $200 dollar R/C vehicle or train set to test the hobby waters.

Some new products, however, do offer an economical opportunity to test those waters.

For example, Basic Fun, Southampton, Pa.—well-known for its novelty licensed key chains and impulse items—has added model trains to its product mix.

The Expandable XTS Train System (SRP $14.99) is priced right and has enough detail and accessories to really give a child the sense of what can be done with model trains. This can be ideal for grandparents who want to have toys for their grand children to play with, but don't want the toys to take up too much room.

Having sold more than 10 million planes since 1998—considerably more than the combined air forces of the world—Spin Master, Toronto, adds another “hobby try out” to the list. The Sky Winder (SRP $69.99) is an Air Hogs R/C stunt plane designed for kids 8 and up. When the plane is charging on its base a child can practice with the toggle, thrust and landing features of the plane before taking to the skies. This allows parents to get kids interested in the hobby and build up their skill level before moving on to the more skill-intensive planes.

Hobby's got game

Miniature table-top-gaming is a fun way to introduce kids to the plastic and die-cast model hobby industry. Many of these table top games require painting and set building in order to play the game to its fullest. The gaming pieces range from metal to plastic and come in all shapes and sizes.

Players decide which army to field and what troops to call upon as they play out mock battles. There are all manner of choices, from fantasy and science fiction, to horror and super heroes. Prices range from (SRP) $6.99, all the way up to $175.00.

Games like Creepy Freaks from WizKids, Bellevue, Wash., appeal to the gross-out side of young boys. WizKids also produces HeroClix, Mage Knights, Sports Clix, Pirates and Shadowrun, which doubles as an action figure complete with accessories. The Sorcery set due out this month, adds spell casting to the mix of Mage Knights.

Warhammer and Warhammer 40,000 from Games Workshop, Glen Burnie, Md. has been around for 15 years. It also creates the Lord of the Rings Strategy Battle game, Battlefleet Gothic and Inquisitor. These games are usually for ages 12 and up. The products are made in metal as well as plastic.

In addition to creating the TSR pen and paper Advanced Dungeons & Dragons, Wizards of the Coast, Renton, Wash., has created a line of Dungeons & Dragons Miniatures for ages 12 and up. Each one of these can be used as part of the pen and paper game or in a battle of miniatures.

Slot cars get high tech

Not to be left behind by its R/C cousin, slot-car racers are keeping pace with new technology.

Dynatech, Ont., Can., is using infrared technology to boost the speed and playability of its Blade Racers slot cars.

The cars run in an enclosed track so there isn't any jumping off the road at high speeds, allowing kids to race as fast as they want. It also takes quite a bit of skill because if the infrared beam misses the car for even a second, the car will stop and might cost the player the race. With the enclosed tracks kids are able to build large looping and curving raceways to test their skills.

Each Blade Racers starter kit comes with 19 feet of track, two racers, two controllers and a digital lap counter for immediate head-to-head racing battles.

San Diego-based Carrera, has gone digital. The Evolution PRO-X slot-car set allows for up to four players to race at once. This is made possible by a “black box” that controls all the racing processes. Kids can add a pit stop lane and electronic lap counter to make the races more realistic.

Thanks to the black box, a youngster can even play against a programmable training car. The digital controls allow kids to program the temperament of the “ghost” car that races along with them.

These innovations in play and usability might bring slot-car racing to full throttle again.

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