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Game CriticMarch 28, 2008When I talk to people in the board game industry, they express their strong feeling that board games need to be treated with the same respect given to books. Specifically, they want to see more acclaim for a game inventors and serious reviews of these games in the media. They feel that the intellectual heft of games and the intelligence that goes into designing them are the equivalent of great writing. I am not sure that Monopoly and Clue are in the same league with Tolstoy’s Anna Kerenina or Dante’s Inferno, but certainly they deserve the same respect given to the great mass of less-than-memorable books that get reviewed every day and then quietly pass into oblivion. So, when you consider that electronic games have been getting serious reviews in many newspapers for a number of years they make a good argument. Well, I actually saw a nice piece that originally ran in the Kansas City Star newspaper that is can be construed as a game review. Written by Stacy Downs, “Board Games: Old vs. New” is an enjoyable and interesting look at the new speeded up versions of Scrabble, Monopoly and Sorry. She plays the games and provides her opinion of how the speeded up versions play versus the classic versions. It is not as deep a look as some would undoubtedly like but it is a start. I was able to locate Stacy’s email address, so if you read it and like what she says, send her a message and let her know you would like to see more. sdowns@kcstar.com Posted by Richard Gottlieb on March 28, 2008 | Comments (22)
March 30, 2008
In response to: Game Critic Mary Couzin commented: Richard, I am passionate about this topic. Game inventors should be on the cover of Rolling Stone. Tim Walsh, game inventor and author of Timeless Toys (a complete and compelling history of toys and games) wrote in your Soul of the Industry blog, “ …If you create music which sells a million copies, you're on the cover of Rolling Stone. If you write a book that sells that amount you're on the New York Times best-seller list. But if you create a game or toy that sells over 100 times that amount, you're – "Who?" Kay Zufall, Merle Robbins, Eleanor Abbott - these people have touched countless lives through the toys they developed (Play-Doh, Uno, and Candy Land respectively), yet very few know who they are.”
March 30, 2008
In response to: Game Critic W. Eric Martin commented: Richard, I'm a full-time freelance writer and editor of BoardgameNews.com. Over the past 18 months, I've sold a number of game-related news items and mini-reviews to Scuba Diving, Discover, The Bark, Coffee, Chile Pepper, Parenting NH, the New Haven Advocate, The Boston Globe and Grappling. The key to placement is finding some hook that relates to the publication: Reef Encounter for Scuba Diving, Walk the Dogs for The Bark, and so on.
March 31, 2008
In response to: Game Critic Curt Covert commented: My first impression -- "Aren't there enough celebrities in the world already - and, good lord, who would really want to be one?" But as to the games themselves gaining equal respect in the culture and having their reviews run with as much interest and importance as films, books, music and theater - to that I say hear, hear. The games in the end should be the stars. For me, it would be enough to have the respect of those around me in the industry, rather than media attention on me as a person. Though, I will say, that in the hobby game industry, the designers do get more recognition from the fans who will approach you with words of appreciation. That is gratifying - but no more so than to see people sitting and enjoying your creation, knowing that when they take a copy home you will have created lots of similar moments for that family. In the end, that is more important to me than a cover spread. And having games and their reviews elevated in the culture are a means to reaching more people and creating more moments with our products.
March 31, 2008
In response to: Game Critic Kevin McNulty/ Endless Games commented: Hi Richard,
March 31, 2008
In response to: Game Critic Kevin McNulty/ Endless Games commented: Hi Richard,
March 31, 2008
In response to: Game Critic Skip Maloney commented: As a self-titled game journalist, I applaud your thoughts on the issue of the need for increased coverage of games in the national media. I am particularly envious of Mr. Martin’s ability to place small, game-related items in the national publications he cited. I’ve done a little of this myself, but in general, I find a reluctance that borders on complete disinterest when it comes to approaching magazine editors with anything resembling a game review. In my work with both GAMES and Knucklebones Magazine, I have tended toward articulating a game’s ‘back story;’ highlighting a given game’s development, rather than drawing conclusions about its value (a review).
March 31, 2008
In response to: Game Critic Zobmondo!! commented: Thanks Richard ... I have always viewed our games as entertainment products, just like a movie or TV show or a great book. As such, I couldn't agree more. I have no doubt that if our products were reviewed as those other entertainment products are ... there would be alot more people that include playing games as one of their frequent social entertainment experiences.
March 31, 2008
In response to: Game Critic Satish Pillalamarri commented: Interesting post. To go back to the topic of acclaim for game inventors, I think the analogy between books and their authors and games and their designers is an excellent one. Many people look forward to the next book by Stephen King or John Grisham, but nobody can name a single game designer. Yet the work put in is often the same.
March 31, 2008
In response to: Game Critic Tony Kvale commented: A very good discussion topic, Richard. Thank you!
April 1, 2008
In response to: Game Critic Lori Creighton, Rolco Inc. commented: Richard, Your comments lead me to think about how Literacy is taught in schools, and what “Game Literacy” might look like. Our society values Literacy because we value the benefits that we enjoy as literate individuals; benefits that are both tangible and intangible. Since games can convey many of the same benefits (nurturing cognitive and social development by learning and processing content, acquiring and practicing concepts and skills, etc.) then perhaps we should focus our efforts toward communicating those benefits. If the value of the game is recognized, won’t the brilliance of the designer shine through?
April 1, 2008
In response to: Game Critic Lori Creighton, Rolco Inc. commented: Richard, Your comments lead me to think about how Literacy is taught in schools, and what “Game Literacy” might look like. Our society values Literacy because we value the benefits that we enjoy as literate individuals; benefits that are both tangible and intangible. Since games can convey many of the same benefits (nurturing cognitive and social development by learning and processing content, acquiring and practicing concepts and skills, etc.) then perhaps we should focus our efforts toward communicating those benefits. If the value of the game is recognized, won’t the brilliance of the designer shine through?
April 1, 2008
In response to: Game Critic Tom Sloper commented: It makes sense to me that the American game market catch up with what's been going on already in Germany and elsewhere.
April 1, 2008
In response to: Game Critic Darlene Calhoun commented: Tony, I don't think it is wishful thinking that board game sales will increase. Even though Video and PC gaming has increased a whopping 43% (according to the NPD Group, Inc) board game sales remained the same. With the right media nudge, maybe we can create a tipping point for our industry. Mary, I like your idea of an Inventor Celebration Event during Chitag. Maybe a "May I have the envelope please..." for game categories, graphic artists, etc. With the right media and support in attendance we can create quite a buzz. But, we'd need game critics. : ) I'd love to see inventors on the cover of Rolling Stone. I can think of quite a few who would look great. You know who you are. : )
April 1, 2008
In response to: Game Critic Kim Vandenbroucke commented: I think your blog brings up a great point. Why do we reviews things like books that are often read ONCE, when games are meant to be played OVER AND OVER? Maybe it's because there are truckloads of terrible books out there -- whereas I've never met a game I truly HATED. I'm sure it has something to do with fun people playing with me, or maybe games are just inherently fun but books can be sad, scary, depressing, etc. Still, I would love to open the Chicago Red Eye and see a weekly column on games – why not, they review everything else you could possibly think of doing over the weekend!
April 2, 2008
In response to: Game Critic Ronald Roberts commented: Richard I support getting games into the main stream. I agree that there need to be game critics and that the American people need to use games more. In fact, as a Professor of Management at Penn State, I use games to teach senior students about Leadership. I also run a corporate team building company (www.corporateteambuilding.com) in which I use big and small games to teach commuunication, team work, leadership and strategic planning. I am always looking for great games for team building. Any one who has a game that
April 2, 2008
In response to: Game Critic Skip Maloney commented: Mr. Roberts - There is a game, published by Z-Man Games, called Parthenon:Rise of the Aegean, which was originally created as a corporate tool for team building. It won the Origin's Game of the Year award in 2006 (if memory serves). Check with Z-Man's owner and founder, Zev Slashinger (very approachable) for further information. Oh, and by the way, there ARE game critics. We're out here scrambling for journals that need our work.
April 3, 2008
In response to: Game Critic Major Fun commented: It's not just games, you know. It's playgrounds. It's new, innovative sports. It's, in my considered opinion, fun itself that is getting a bad rap and a cold shoulder.
April 8, 2008
In response to: Game Critic Greater Games Industry Catalog commented: Our catalog has an Industry Feature section. We welcome submissions of games for reviews. We primarily serve independent retailers, who are an essential part of the chain necessary to get new games in the hands of the public.
May 23, 2009
In response to: Game Critic Mark Salzwedel commented: I submitted a bunch of press releases to the Toy Fair electronic press kit online, and the one that had the most "legs" was one I did on our forthcoming abstract strategy game, Samsara. Some of the comments above have made me realize why. It had an interesting story angle about the game's theme, and the hook was current events (talking about games causing violence). I've talked to quite a few journalists from AP to a community newspaper in Queens, and other than holiday roundups, no one thinks games are mainstream enough to warrant a regular review space. The way to that place seems to be through news releases on games. They may be able to pave the way to general media reviews.
August 25, 2009
In response to: Game Critic Mary Couzin commented: Kim Vandenbroucke, a frequent poster to this blog, recently debuted her website The Game Aisle. It is a terrific game review site with comments about our industry since she is also a recognized inventor insider. TheGameAisle.com Check it out!
August 25, 2009
In response to: Game Critic Mary Couzin commented: Here's another site to promote games, 101greatgames.com. Tim Walsh is writing a book again and using this site for research! As most of you know, he wrote the history of our inventors in a beautiful book called The Playmakers or Timesless Toys (depending on the print run you have). His site is ThePlaymakers.com
September 10, 2009
In response to: Game Critic Leslie Scott commented: Having spent 26 years quietly (in the main) watching in the wings as the game I created (Jenga) became increasingly part of everyday life, I have decided to step into the limelight to tell its story, and to publicly claim authorship of my game.
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